"Connect” is a digital storytelling-based sharing mobile application that enables the elderly and the youth to collaborate on creating their own multimedia stories or other artifacts which promote idea construction and creative self-expression.
Users will be provided with both offline and online communicational opportunities
Both generations will cultivate media literacy in the process of using digital storytelling tools .
Users will be provided with a effective matching system.
Provide step by step instructions to help users learn how to create digital artifacts in this app
In the research process, I tried to identify the motivation, the need and the pain points of both elders students and the youth. I did competitive analysis and user interviews to see how other products tackle this issue and the underlying problems in other digital storytelling platforms.
I identified that most mobile digital storytelling platforms lack detailed instructions or step-by-step collaborative tasks for intergenerational collaboration
Platforms are focused on more offline community-based collaborations or video projects displayed in physical settings such as school or museums instead of asynchronous communication
Some designs are more focused on one-way communication rather than improve mutual understanding between the two groups.
Difficulty in attending to the conflicting communication needs and preferences” of intergenerational communication
Some designs have complicated interfaces but most older users fail to achieve the tasks because their lack of digital literacy.
With the above mentioned research and ideas, I conducted interviews with 3 older people and 3 younger people.
I identified that older generations who are eager to learn how to use new technologies and social media platforms to share their own stories but they always fail because of the the lack of digital literacy.
Based on the the stakeholders interview, literature review and competitive analysis, I built up user personas and identified the problems in this section.
Based on the user research, I mapped out the personas to identify the main user goals, pain points, and their emotional needs. The main outcome here provide potential features that could possibly solve the user's pain points.
A collaborative digital storytelling platform with effective matching system, digital storytelling resources and collaborative tasks which help users co-create their stories.
After using post-it notes and whiteboard for information architecture building, I used very rough sketches to do user-flow test to see how each features could be better connected and finalize the user flow.
Since there are two kinds of users, the overall user flow gets really complicated. However, since it is a collaborative digital storytelling platform, I would like to design a simple structure for these two types of users to encourage a more effective matching process and sustainable communication.
Users can choose who they are when they log in for the first time to start their journey.
To support both groups to collaborate asynchronously, tools that enable both generations to annotate and add sticky notes are provided.
Templates, media resources, research resources and copyright issues are provided in the resource page within one click.